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Dnd adventure league logsheet
Dnd adventure league logsheet










dnd adventure league logsheet
  1. Dnd adventure league logsheet how to#
  2. Dnd adventure league logsheet Pc#
  3. Dnd adventure league logsheet series#

Old Olga and Young Yvonne is a four- to six-hour adventure for 1st-4th level characters, designed for Dungeons & Dragons 5th Edition, with a village theme, hags and witches, an abducted child to save, some horror, and mysteries to solve! While the module isn't explicitly written for solo play, it could be easily adapted for any group size provided the power balance between rescuer and pirate is maintained. The female survivor seeks a hidden treasure, which could provide a hook for ongoing adventure.

dnd adventure league logsheet

Combat is unlikely as the pirates have no reason to attack or threaten their rescuers. This is a short module focused on roleplay.

dnd adventure league logsheet

As punishment, the pirate leader left them marooned on the wreckage, taking the ship they had attacked. During an attack on a merchant vessel, the old man, a mage, had missed with a fireball and hit their own ship causing serious damage and killing several crew mates. The survivors - an eccentric old man, and a noble woman, claim to be merchants from Waterdeep, but are in fact pirates. Two survivors are standing on the deck waving frantically. While the PCs are sailing through pirate-infested waters, a crewman spots the floating wreckage of a sailing ship. Fool-hardy adventurers can get themselves killed, but some caution will result in only one extremely hard fight, and even that can be avoided if action is taken quickly. It includes some semi-interesting traps as well as some nifty puzzles. This adventure begins with a skill-based roof-top chase and can include some complex non-combat interactions with potentially hostile NPCs. They then explore it, dealing mostly with traps, and finally discover the resting place of the treasure Yenejg stole from the town.

Dnd adventure league logsheet how to#

The PCs return with the key and figure out how to use it to enter Yenejg's sanctum. After exploring the tower, finding the "merchant", and dealing with the bugbears and the lamia that caused the incident in the first place, they were still unable to get into Yenejg's inner sanctum without a key. This leads them to search for Yenejg Togan's tower/a strange merchant in the nearby forest, where they discover that bugbears have moved in. The PCs intervene in an attempted murder and are hired to find out what made a guy go mad. With lots of exploration, meaningful decisions, hard fights, and a variety of rewards and stories, Drums at Daggerford will continue to resonate with you long after solving the big mystery behind Krond Vikkurk’s malevolent plans. There are mysteries to be uncovered, items and sidekicks to be gained, codewords to unlock and villains to conquer! Completionists and those who like to replay these adventures will get even more gametime.

Dnd adventure league logsheet series#

Over a year in the writing, this latest instalment in our solo adventure series is a mini sandbox campaign that will give you anywhere up to 8 hours of solo adventuring enjoyment. But choose wisely because a razor’s edge separates peril from glory. Drums at Daggerford’s ability to echo a Tolkien spirit reverberates throughout the narrative no matter which path you may choose. This solo adventure continues the story arc first begun in Death Knight’s Squire, developed further in Tyrant of Zhentil Keep & Citadel of the Raven, and left in The Tortured Land. Players and DMs beware, a new standard has been set.

Dnd adventure league logsheet Pc#

This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.ĭrums at Daggerford is the way you must experience solo adventuring.

dnd adventure league logsheet

5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms.












Dnd adventure league logsheet